When doing split bounties, keep in mind the other players with you. Once you up the difficulty to Torment 2 and higher, the chance to have a legendary drop scales up with Torment 6 having the highest chance to have a legendary item in your cache. ![]() Normal, Hard, Expert, Master, and Torment 1 level bounties have the same chance to drop a legendary. Instead, each player should take on a different bounty or act, multiplying the speed at which you'll acquire Blood Shards and Horadric Caches by the number of players present. If you're following tip 1, each player should be able to clear each bounty alone relatively quickly, making multiple players beside one another redundant. When farming Bounties, always be sure to do so in a group, having each player go for a different bounty simultaneously. By saving your kills for elites, you're maximizing the amount of rolls you get per Rift, saving you Rift Fragments per legendary acquired. Additionally, while in Nephalem Rifts, your countdown timer is based on the number of monsters slain. While in Diablo 3 originally there was a slight benefit for killing every monsters in the form of extra rolls on legendaries, with Loot 2.0, there is a built in system that ensures players get approximately 1 Legendary per hour, meaning that time spent on these weaklings is time wasted. ![]() Though in some cases it's unavoidable to face some trash mobs, you can quickly clear them out before getting back to your farming. Non-elite monsters make up the majority of what you'll be seeing in both Bounties and Rifts, but if you're on the correct difficulty (see above), it should be relatively easy to blow through these unimportant mobs to tackle elites and champions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |